Wednesday, May 14, 2025

Technological Advancements In Cricket




Inspiring Technological Advancements In Cricket

Technology has had a significant impact on cricket in recent years, changing the way the game is played, officiated, and watched. Technologies like virtual reality and smart stadiums have enhanced the fan experience, providing a more engaging and interactive way to watch the game. Overall, technology has helped to make cricket a more accurate, fair, and entertaining sport for players, officials, and fans alike.

Here are some of the latest advancements concerning the inclusion of technology into cricket are as follows:

1. Hawk-Eye:

Hawk-Eye system uses multiple high-speed cameras placed around the stadium to track the ball's trajectory in real time. It helps umpires make LBW (Leg Before Wicket) decisions by predicting where the ball would have gone after hitting the batsman’s pads. It's widely used in DRS (Decision Review System). This is a computer system that uses multiple cameras to track the trajectory of the ball and create a 3D representation of its path. This information is used to assist umpires in making decisions about lbw and other close calls. Hawk-Eye is used in many international cricket matches, including the ICC Cricket World Cup and the Indian Premier League.

2. Snickometer:

The Snickometer is a technology that uses microphones to detect the sound of the ball striking the bat or gloves. It is used to assist umpires in making decisions about catches and bat-pad catches. The Snickometer is used in many international cricket matches, including the ICC Cricket World Cup and the Indian Premier League. These tools analyze sound waves from the ball hitting the bat or pads. UltraEdge is part of DRS and works alongside slow-motion visuals to help umpires determine whether the batsman edged the ball. 

3. DRS (Decision Review System):

The Decision Review System (DRS) is a system that allows players to challenge umpires' decisions by using technology such as Hawk-Eye and Snickometer. The DRS is used in many international cricket matches, including the ICC Cricket World Cup and the Indian Premier League.

4. Stump microphones:

Stump microphones are used to pick up the sound of the ball hitting the stumps. This technology is used to assist umpires in making decisions about run-outs and stumpings. Stump microphones are used in many international cricket matches, including the ICC Cricket World Cup and the Indian Premier League.

5. Wearable devices:

Wearable devices such as smartwatches and fitness trackers are being used by some teams to monitor players' fitness and performance in real time. These devices can track things like heart rate, sleep patterns, and movement, and can provide coaches and trainers with valuable data to help them optimize player performance.

6. Virtual Reality:

Some broadcasters are using virtual reality to give viewers a closer look at the action on the field, providing a more immersive viewing experience. With VR technology, fans can watch the match from different angles, including behind the bowler, behind the batsman, and behind the fielders.

7. Artificial Intelligence and Machine Learning:

AI and ML are being used to analyze the game and extract insights from the data generated during the match. This data can be used to predict the outcomes of the game, evaluate the performance of players and teams, and identify patterns and trends that can be used to improve performance.

8. Smart Bats:

Smart bats are embedded with sensors that track data such as swing speed, bat angle, and impact location. The data is collected and analyzed to provide feedback to the player on their technique and performance. This is an upcoming technology that can help players identify areas for improvement and make adjustments to their technique accordingly.

9. Smart Balls: 

Smart balls are embedded with sensors that track data such as speed, spin, and trajectory. This data can be used to improve a player's technique and performance by providing them with feedback on the characteristics of their deliveries. This upcoming technology can be used by broadcasters to enhance the viewing experience by providing detailed information about the ball's movement.

10. Virtual Reality Training:

Virtual reality training is a technology that uses virtual reality headsets and simulations to provide players with immersive training experiences. This technology allows players to practice against virtual opponents and in virtual environments, which can be used to improve their technique and performance.

11. Virtual umpiring:

Virtual umpiring is a technology that uses Hawk-Eye and other tracking systems to make all decisions, leaving no room for human error. This technology would remove the need for umpires, and decisions would be made entirely by technology.

12. Hot Spot: 

Uses infrared cameras to detect friction when the ball hits the bat, pads, or gloves. This provides clear visual proof of edges that may not be detected by sound-based systems.

13. LED Stumps & Bails: 

These light up instantly when broken, making it easier to judge run-outs and stumpings accurately, even in high-pressure situations.

14. AI-Assisted Decisions: 

AI algorithms analyze multiple camera angles simultaneously, assisting umpires in reviewing decisions quickly and accurately.

15. Ball-Tracking & Smart Replay Systems: 

Improve the precision of run-out, LBW, and caught-behind decisions by combining multiple technologies.


Conclusion

Technology has profoundly transformed cricket, enhancing the accuracy, fairness, and entertainment value of the game for players, officials, and fans. Innovations such as Hawk-Eye, Snickometer, and DRS have revolutionized decision-making, while wearable devices and AI-driven analytics optimize player performance. Virtual reality offers immersive experiences, deepening fan engagement. Emerging technologies like smart bats, balls, and virtual training are set to further refine player techniques and strategies. As technology continues to evolve, it promises to uphold the integrity of cricket, ensuring that the sport remains exciting and equitable in the digital age.

IPL and Hawk-Eye

IPL and Hawk-Eye join hands to end debate over above-waist no-balls
Hawk-Eye has in its database the toe-to-waist measurement of all IPL batters, and the height of the ball is matched to that of each review
To remove the subjective element involved in adjudicating above-waist no-balls, the IPL, in coordination with Hawk-Eye, has introduced technology to measure the height of the ball as it passes the batter at the popping crease. That is then matched against the toe-to-waist height of the batter when in an upright position, recorded in advance. If the height of the ball is higher than where the batter's waist is recorded to be, then it is declared a no-ball. Otherwise, it's a fair delivery.

It has been learned that Hawk-Eye has measured the waist height for every player this IPL, a piece of information that is available in their database. The third umpire has no role to play during the review, with measurements being worked out by an automated system installed by Hawk-Eye. It has also been learned that Hawk-Eye had been conducting trials for the past two years and gave a presentation to the IPL with their improved graphics after the 2023 season.
The new system is expected to put an end to controversial decisions involved in adjudicating waist-high no-balls, like in previous IPL editions.

Decision Review System

The Decision Review System (DRS), formerly known as the Umpire Decision Review System (UDRS), is a technology-based system used in cricket to assist the match officials in their decision-making. On-field umpires may choose to consult with the third umpire (known as an Umpire Review), and players may request that the third umpire consider a decision of the on-field umpires (known as a Player Review).

The main elements that have been used are television replays, technology that tracks the path of the ball and predicts what it would have done, microphones to detect small sounds made as the ball hits the bat or pad, and infra-red imaging to detect temperature changes as the ball hits the bat or pad.

History

DRS was preceded by a system to allow on-field umpires to refer some decisions to the third umpire to be decided using TV replays, in place since November 1992. DRS, which was adopted by the game of cricket, has also seen several other sports, such as high-profile International Soccer, Tennis, etc., incorporating this idea of Player Referral and goal-line technology into the game.

The Player Referral system was first tested in an India v. Sri Lanka match in 2008, and was officially launched by the International Cricket Council (ICC) on 24 November 2009, during the first Test between New Zealand and Pakistan at the University Oval in Dunedin. It was first used in One Day Internationals (ODIs) in January 2011 during England's tour of Australia. The ICC initially made the UDRS mandatory in all international matches, but later made its use optional, so that the system would only be used if both teams agree. The ICC has agreed to continue to work on the technology and will try to incorporate its use into all ICC events.

In October 2012, the ICC made amendments to lbw protocols, increasing the margin of uncertainty when the ball hits the batsman's pad. In July 2016, the rules were amended once again, reducing the margin of uncertainty. The updated rules were first used in the ODI match between Ireland and South Africa in September 2016.

In September 2013, the ICC announced that for a trial period starting in October 2013, a team's referrals would be reset to two after 80 overs in an innings in Test matches. Previously, each team had a maximum of two unsuccessful reviews per innings.

Starting in November 2014, from Australia's ODI series versus South Africa, the field umpires' communications have also been broadcast to the viewers. Whenever a decision is reviewed by the TV umpire, their communication with the field umpire can be heard.

In February 2013, the ICC agreed to the use for all future ICC World Twenty20 tournaments, with one review per team. The first T20 tournament to use the technology was the 2018 ICC Women's World Twenty20. It was used in the knockout stages of the 2017 Indian Premier League, which was the first time DRS was used in a T20 league. DRS was used for the first time in a Twenty20 International in the 2014 ICC World Twenty20.

Under the new ICC rules of November 2017, there would no longer be a top-up of reviews after 80 overs in Test matches, and teams will have only 2 unsuccessful reviews every innings. However, teams would no longer lose a review for an "umpire's call" (a ruling in which the on-field's umpire's ruling stands due to inconclusive data) on an LBW review.

In 2020, the requirement to appoint neutral match officials was temporarily suspended due to the logistical challenges with international travel during the COVID-19 pandemic. Following this change, the number of unsuccessful reviews per test innings was raised from 2 to 3, keeping in mind that there may be less experienced umpires on duty at times.

From 1 June 2023, the "soft-signal" requirement for umpires when referring catches was scrapped as they were "unnecessary and at times confusing".







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